Minecraft kingdom tales mod 1.7.101/14/2024 ![]() The Runes Protectors (Already programmed):Įach one represents a different culture, it will be necessary to craft the necklace of runes and later the necronomicon. At the moment the creatures that I have thought for each culture are: Here I would want some recommendation, since I am only occupying bipedal designs (I tried to use Techne but it doesn't work for me). There are some problems when trying to follow this pattern because in cultures like the Japanese, there are a great variety of creatures (+200) but in others like the Egyptian the great majority are gods, which I have planned as bosses. I have not thought about what I'll do with the mobs, but I plan to add 5 creatures / enemies for each culture and one boss (this at least in the first version I'll release). To see how to get each item you should go to the section called ''The Mobs'' in which the drop of each mob is specified. To progress within the mod, grimoires must be crafted in order to collect all the information of each culture (so it is mandatory to find and kill each new entity) in order to obtain the almighty necronomicon, which will take us to a dimension exclusive of gods. Each grimoire is composed of six exclusive objects dropped by each creature, the grimoires vary in color depending on culture, pink for Japanese, red for Chinese, blue for Celtic, yellow for Egyptian, green for Maya, purple for grecoromana, cyan for the hindu and black for the nordic (the respective color equally for the ores). The crafts are the following: ORES RARITY (It is ordered by the antiquity of the culture, the more years of its existence it has, the more rare and valuable it will be): Here is a screenshots with the textures of the ores, including armors: The ores are: Yomite (from Japonese culture), Annwnite (from Celtic culture), Duatite (from Egyptian culture), Xibalbaite (from Mayan culture), Diyuite (from Chinese culture), Hadesite (from Greco-Roman culture), Narakasite (from Hindu culture) and Helheimite (from Nordic culture) The name of the ores comes from the underworld of each religion, I have decided to choose them as the names of the ores since they are under the earth just like them. ►The necronomicon (the fusion of each grimoire) and one dimension with gods.Īll are found in the underground of any biome, under a certain depth and with a variable rarity. ► A system where you get rewards from the good gods for beating the bad ones. ►God killer weapons from mythology to kill them This mod is also inspired of ''Hyakki Yako'' or ''Night Parade of One Hundred Demons''. Each one will have their respective ores, bosses, enemies, tools and more exclusive things. The idea comes from an independent game in which I was thinking about, but I decided to test the mechanics in this mod. Also other references that I have taken to start the mod come from Monster Hunter, Smite, Myths and legends (a card game), Terraria, The binding of isaac saga and Age of mythology. The 8 main cultures are Japanese, Chinese, Celtic, Nordic, Egyptian, Greco-Roman, Mayan and Hindu. The mod consist to bring spiritual beings of different religions (8 are the main ones) with which we must live and conquer to maintain peace in the world of Minecraft. This mod has been discontinued, but has been succeeded by Ragnarok mod (1.18.2): Īdd new items, mobs, bosses, biomes, recipes and more with THOGM. In this topic I will write the main ideas, categories and additional information about the mod that is in progress. I might start a separate thread where people can post other mods that they might have noticed during the videos, and can be updated as more videos are released.Bored of how little the history of our cultures in minecraft has been taken advantage of? ![]() (I'm unsure why they wouldn't add some like Dynamic Lights.) I'm planning on narrowing down the mods, keeping the ones that are medieval-y and magic-y, and maybe adding a few more flavor. So there seems to be a lot of mods in there that they may never touch, considering the medieval-nature of their current quests and world style. Something that changed the night sky texture (ChromaHills?) Check out the space helmet tab in their inventories.) Thaumcraft (Fire infused stone ore in ep 3) The Spice of Life (diminishing returns on food) ![]() Texture Pack: Chromahills (with some Sphax thrown in, especially for Ancient Warfare)įorestry for Minecraft (Ebony Wood in ep 2) Most of this was gleaned from slowing down the video footage and noting the mod any given item came from when hovered over with the mouse. Hey-o! I spent some time hunting through the first five episodes (#1-#5) of Minecraft Kingdoms, and this is the tally of the info I found.
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